Apparently, when the servers come back online today, we’ll be playing with patch 3.0.9. Not a whole lot to get excited about here. But something stood out to me:
Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
As Gnomeaggedon pointed out last week in this post, we’re still without live instance maps four years after the game’s release. Yet the developer’s are devoting resources to correcting an issue being experienced by 1/100th of 1% of the game’s demographic? And a bunch of 3D glasses-wearing noobtards at that. Wow. Just… wow.
Aside from that, our Arcane brethren are about the only members of the Mage community to be affected by the patch. I’ll be interested to read Larisa’s thoughts in a few days. Oddly, Death Knights were completely untouched for the first time since the release of Wrath. Looks like Blizzard might be reaching a comfort zone with their controversial Hero Class.
As minor is it may seem, I’m pretty pumped about this one:
Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.
Earlier this week, Drkdmon and I were running Torgath through Escape from Durnholde Keep. None of us had done it on those particular toons, so we needed to knock it out so we could run him through Opening the Dark Portal later that day. Once we freed Thrall and defeated Captain Skarloc, we galloped off to Tarren Mill. As we traveled, Drkdmon kept phasing in and out next to me. His glitchy movements were driving me nuts. Good bug fix, Blizz. You have my stamp of approval.
As an interesting sidenote, we had to run Durnholde two-and-a-half times. The first time, I forgot to accept the quest from Andormu. I talked with him. I opened the quest dialogue box. I even read it, which is a rarity for me. I just didn’t accept it. We figured this out as we attempted to enter the Dark Portal section of CoT and I just galloped in place as the other two entered the instance.
The second time in, we had a couple of setbacks. Drkdmon wiped us as we were setting the Incendiary Bombs in the Internment Lodges. I grabbed aggro from the first group of mobs and pulled them away from the others. I noticed that at some point, Torgath’s heals weren’t coming as frequently. Before I had a chance to figure out why, I had mobs attacking me from behind. I glanced at Torgath’s health as he slumped to the ground dead. It was at that point that I noticed Drkdmon battling the second group of mobs.
“How did you guys pull aggro from a whole different set of mobs?” I asked.
“Steve (Drkdmon) attacked a whole different set of mobs. He didn’t even go after the ones you did,” Torgath replied.
“Nice job, ass hat,” I said.
Corpse run. Second verse, not quite the same as the first. A little bit different, but a little bit worse. After destroying the five Lodges and defeating Lieutenant Drake, I told the guys to hold up in the basement of Durnholde Keep. I was the only one with the quest anyhow. I had a plumber coming over to the house to look at a clogged drain pipe. I knew that it was only going to take a few minutes with a power snake, so I knew the guys would be OK with it. As Torgath and I entered Durnholde Keep, Drkdmon went missing. His little blue party dot was right by us, but he was nowhere to be found. As we knocked out the last few mobs on the main floor, Thrall shot past us and down the hallway to the front door.
“What the f**k?” Torgath asked?
“Who the f**K let Thrall out of the prison?” I demanded.
“Steve,” Torgath answered.
“Jesus Christ! You’re killing me, Steve. I’m the only one with the quest… a quest that I can now no longer turn in,” I barked.
“Let him die,” Torgath offered.
“Steve or Thrall?” I asked.
“Both,” Torgath laughed.
And so we did. Our first run at the Dark Portal wasn’t much better. Torgath trained every Jaguar, Tarantula, and Crocolisk from the entrance to the instance to Medivh. We didn’t actually wipe. We just watched Medivh die as I fought every creature known to man in front of him. Drkdmon compunded the problem by attempting to knock out the Rift Lords and all of their adds by himself without heals. His rationale was that it would prevent the other Infinite-named mobs from spawning. Decent logic, but not exactly what you want to hear when you’ve got fifty spiders and kitty cats all up ons. Lesson learned: kill all of the trash on the way to Medivh. They have no tether point.
Okie-doke, kiddos. Servers should be back up now. I’m off to level Devv a bit.
Update: Maintenance extended by two hours. Why am I not surprised? Maybe they hadn’t worked out all of the kinks on that nVidia 3D glasses bug fix.