Every class in WoW is unique. Aside from Devv, I’ve never leveled beyond 21. When I decided to level a second toon all the way to endgame, I knew that there would be challenges. I have friends who have leveled every class to 70 in the years that they’ve played this game. The biggest eye-opener for me has been just how different classes are even at low levels. From 1 to 5, there’s so little variation in play that Blizzard could pretty much just give us a tap-in at this point. But even as early as 10, the mechanics of the game change drastically from class to class. As of this writing, Arpeggio and his trusty sidekick Allegro are both about 50% of the way through level 14. Here’s what I’m discovering as a Fire Mage in Hunter’s clothing.
- It’s easy to get cocky. Devv has been a Fire Mage since she was 10. I never experienced the wonders of grinding with Frost Nova and Blizzard. As such, I never got in over my head unless I made a bad pull. But a Hunter is an entirely different story. A Hunter is a ranged DPS maestro with better armor than a Mage and a furry little friend tanking for him. Second verse, same as the first. It’s easy to get cocky. Doing a little questing in Loch Modan, I died a bunch. I would round up three mobs that were a couple levels higher than me and grind away. But when a wandering mob stumbled upon us, we were doomed.
- Buffs? What buffs? Unlike a Mage, there aren’t an ass-ton of buffs to throw up before marching into battle. I’m so used to the ritual of Conjure Food, Conjure Water, Conjure Mana Gem, self-cast Arcane Intellect, Molten Armor, and Evocation to replenish all that mana. When I log into Arpeggio, it blows my mind that my man is ready to go right out of the gate. A quick whistle for Allegro and we’re in business. The downside is that I frequently forget to throw up my Aspect of the Whatever when I resurrect.
- Ranged weapons run out of ammo. Pretty basic, I know. But I’m so used to spells which are only dependant upon mana that I completely forget to check the ol’ ammo bag before running into the thick of things. Earlier today, I put up a Hunter’s Mark on a mob and sent Allegro into the mix. He immediately picked up two adds. I drew my rifle and… *click*. OK, so it doesn’t actually make a “click” sound. But you get the point. Nothing. No ammo. And Arpeggio hadn’t even acquired the Heal Pet ability yet. Allegro was quickly set to Passive and Follow and we hauled ass for the horizon. We didn’t quite make it. Lesson learned.
- Bag space is an issue.With an entire bag slot devoted to either an ammo pouch or a quiver, bag space becomes a problem for Hunters very early on. Arpeggio’s sugar momma hooked him up with three Imbued Netherweave Bags and he still gets pretty full after questing for a while. In addition to the hijacked bag slot, Hunters have to carry enough food and water for themselves and their pet. That’s like a double whammy. Throw a gathering profession into the mix and bank alt becomes a necessity very quickly.
Once the duo crack 20, I’m sure I’ll have more thoughts to share. Kaddisfly and Kittiesfly got to 19 as slowlyas possible. The experience of “leveling” them hardly gave me an accurate view of what playing a Hunter would be like. I’m looking forward to experiencing the subtle nuances of the class the same way I learned how to play a Mage from the ground up. On a completely unrelated sidenote, Devv is now 3700 away from being Exalted with Gnomeregan Exiles. Gnomer will complete the full compliment of home factions and with it, the “Ambassador” title. It’s been a grind to say the least. I’m of the opinion that if you get to Exalted with Gnomer alone, you should get a title. Something like “Runecloth Grinder” would be appropriate.