Archive for mage

Patch 3.0.8, Nothing Cool Rhymes With That

Posted in WoW Observations with tags , , , , , , , on December 13, 2008 by Mark Pannell

In the short time that I’ve maintained this blog, the most popular post in terms of views has been Patch 3.0.3, Find Out What it Means to Me. With the official PTR patch notes dropping for 3.0.8 earlier this week, I figured we’d return to the same format. But this time around, I’m interested in more than just the Mage-lovins. Without further delay, the patch notes that interest me the most.

Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things.

Oh… snap! I’ve gotta get Raulduke to level 30 with a quickness. I can’t imagine anything funnier than a male Draenei on a Mechanostrider. Hells yes! On a serious note, this will make it easier for Devv to get the Leading the Calvary achievement and the Albino Drake reward. That’s six additional mounts that I didn’t have access to before. I’m already halfway there without some of the home faction mounts and none of the PvP mounts. This is gonna be cake! Onto the Death Knight goodies.

All multi-rune abilities generate 15 runic power.

I treat my runic power like a mana pool. There’s nothing cooler than seeing Death Coil light up when the ol’ runic power battery gets recharged.

Blood Presence now grants 2/4% instead of 1/2% healing.

Predatore barely dies as it is. I thought this was supposed to be the great DK nerf that everybody was whining about. So far, so good.

Dark Command: Range increased to 30 yards.

Well, this will certainly make pulls a little easier. I just recently acquired this skill, so I’m still learning how to use it effectively. Sounds good to me though.

Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.

Uh… OK. I was pretty sure that Death Knight facial features and skin tones were unique to them to begin with. I guess we’ll see what this means soon enough. But it seems a little late to implement this feature at this point. With millions of DK’s already created, the character creation screen is well into the rear view mirror.

Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.

So far, nothing but good news on the DK front. I could care less about the CD. Zero cost plus additional runic power equals badass!

Pestilence no longer has a 10 seconds cooldown.

That one never made sense to me to begin with. This seems more like a correction to an oversight rather than an adjustment to gameplay.

Raise Dead has now been split into two spells:

  • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
  • Raise Ally now raises a fallen party member as a ghoul  and has no reagent. Available at level 72. This should now last for 4 minutes. 

I hate to say it, but I’m really looking forward to seeing a party member die after 3.0.8 is released just to see the new Raise Ally spell. I’m just curious what the implications will be on that party member’s ability to release and rez. In other words, will raising your ally as a ghoul prevent him from releasing until the effect is over? If you’re standing right next to a GY, will it be possible for your ally to release, rez, and fight right alongside the ghoul created from his corpse? This could be interesting. Onto the limited Mage changes.

Evocation: Cooldown reduced to 4 min.

As if the glyph that added health regeneration to Evocation wasn’t cool enough, we now get this gem. This will be the change that affects me the most. As it stands, I no longer conjure food and water when I log on. Ever since applying the glyph, I’ve survived on the food and water that I’ve acquired from drops and the Evocation spell. I may never conjure food and water in a solo PvE setting again!

Slow Fall is now castable on others.

Yet another spell made even cooler with a glyph. This would have come in quite handy last week. I wonder if your target needs to be friendly. If not, it might be worth installing Fraps again if I could cast Slow Fall on an unsuspecting mob, then Blast Wave them off the edge of a cliff. Speaking of Blast Wave…

 Glyph of Blast Wave — The mana cost of your Blast Wave spell is reduced by 15%, but it no longer knocks enemies back.

Both parts of this new glyph seem to benefit raiders. It grants a reduced mana cost and adds more control over a decent AoE. PvP and solo PvE players will have to consider the trade-off. What’s more important? The impact on your mana pool or the separation that the knockback gives you?

Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.

As dumb as this “improvement” sounds, it’s actually very cool. It says to me that nothing is too mundane for Blizzard to correct. I’m sure it’s only a couple lines of code, but it’s good to see they’re willing to make tiny little adjustments like this to satisfy their player base.

All in all, it sounds like a pretty solid patch. It’s not as game-altering as 3.0.3, but there are still some golden nuggets to be had. Evocation continues to become more and more useful to the Mage class and Death Knights haven’t been nerfed to the ground… yet. I think a lot of people might be disappointed that we’re not getting dual-spec yet, but I’m not. Why? Because there’s a lot of kinks to work out before this miracle of modern science becomes part of our daily lives. Will our action bars and key-bindings automatically switch when we toggle between specs? Will we be able to swap out armor sets as quickly as we can switch specs? How much will re-specs cost given the ability to carry two? There’s a lot to consider and I’d rather Blizzard get it right than get it done quickly. And rest assured, it’s coming.

Familiar Faces, Familiar Places

Posted in WoW Observations with tags , , , , , , , , , , , , , , , on December 13, 2008 by Mark Pannell

Let me start by saying F Northrend. That’s right! Screw that place. While the graphics are certainly better and the quests are superior, I’ve had enough of the latency on the technical side and the mob ninjas on the human side. I’m not in any huge rush to get to 80, so Northrend doesn’t hold any magical key for me at the moment. Our GM is only at level 74, so I’m not feeling any real pressure. Yeah, by the way, I made my way into a new guild. I guess that’s as good a place to start as any.

I rarely respond to guild recruitment messages unless I’m on an alt who happens to be without a guild at the time. But there was something a little different about a message that Stormblaze posted. His description of his guild was exactly what I was looking for: mature, fun, and casual. More importantly, no words were misspelled and all of his capitalization and punctuation were correct. I knew this was the guild for me. After a couple weeks of membership, I’d have to agree that the guild is exactly as advertised. In my short time playing WoW, my multiple toons have been in many guilds. Sadly, in most guilds that I’ve been in, gchat is usually little more than fart and dick jokes, noob-calling, and QQ accusations. Who the hell invented “QQ” anyhow? That got played out with a quickness. Anyhow, Devv and Arpeggio have found a happy home in the Stormwind Guardians. If I miss the fart and dick jokes or want to be called a noob or told to QQ more, I log into Predatore. His guild will remain nameless… and in the rear view mirror soon.

Where was I? Ah, yes… familiarity. In lieu of questing in Northrend, I’ve been spending some quality time in Outlands. And for the record, I don’t care if you call it “Outland” or “Outlands.” Even Blizzard employees have referred to it as both, so take a sedative and leave my “s” alone. Anyhow, Predatore is dinging like a grandfather clock at midnight, cruising to level 66 since his creation one month ago today. That’s right, folks. Wrath has been out for exactly one month today. When Devv was leveling through Outlands, she required help from at least one other toon to take down the various elites along the way. Predatore, on the other hand, has soloed every single elite that he’s encountered. Even elites that are a level higher have posed few problems once I worked out the proper attack rotation. Along the way, my Human DK has leveled Herbalism to 375/375 and Inscription to 360/375.

When Predatore is accumulating rested XP in one of the many fine inns of Outlands, Devv is grinding rep with Sporeggar. I had initially decided to wait until level 80 to go back and grind out the Naga slaughter. But then I remembered that the pattern for Mycah’s Botanical Bag only required Revered with the funny-looking little swamp-dwellers. Since Predatore’s bags are constantly filled to capacity with herbs, the reward more than justifies the investment in time.  The old girl is at about 5500/12000 through Honored and the Naga bodies keep dropping. While she’s grinding it out, she’s also killing the cooldown for Primal Mooncloth. The four pieces required to make the massive Herbalism bag will take just shy of two weeks. By then, Predatore should have dinged 70. As he is also boycotting Northrend until at least the new year, he’ll be sent back to the mainland to gather lower level herbs for profit. With students from elementary school through college off for most of the tail end of December, many will be power-leveling Inscription. It seems like the ideal time to take advantage of the market and make a little gold for a flying mount for ol’ blue eyes.

So, we’ve covered the familiar places. But the more exciting part for me is the familiar faces, one in particular. I’ve gotten to a point where I pay very little attention to my chat box. It sits nestled in the lower left hand corner of my screen and I rarely look at it. So, I apparently missed the “Kotasky has come online” message when I was cleaning out some bank slots. The first indication that she was online was a whispered, “Boo!” If you’re playing along at home, Kotasky and Devv were two-thirds of the founding members of my former guild, Cool Kids. A fellow female Draenei Mage, K and Devv did about a third of their leveling to 60 together. Last month, K went into semi-retirement. When her paid time expired, she didn’t renew. She said she would be back when she could get a new computer, but nobody knew for sure when that would be. I was pleasantly surprised that she was back sooner than I had expected. I was also happy to discover that she had created a Death Knight, cleverly named Kotaski. The old duo could finally do some questing together again.

The time that I’ve spent questing with K this past week has reminded me that the social aspect of WoW was a huge part of my attraction to the game in the first place. I’ll never forget following Kotasky through Tanaris on our Elekks. She always trotted in a straight line to her destination, oblivious to the mobs gathering around her. By the time we got back to Gadgetzan to turn in our quests, she had trained half of the population of Tanaris across the desert. Somewhere, I have some screenshots of the mayhem. I had always carefully weaved my way through the minefields of mobs before meeting Kotasky. Ever since then, I’ve plowed right through just like my fearless friend. I’ve gotta say, in general, it’s a much more efficient way to travel. There will be those times when a mob stuns you off your mount and a corpse run becomes inevitable. But by and large, she had the right idea.

So, Wrath of the Lich King has definitely renewed my interest in the game. And I’ve barely spent any time in Northrend. How weird is that? I’m sure that I’ll fall in love with the continent when things calm down a bit. But for now, I’m happy in Outlands. Part of it is the newness of slaughtering mobs en masse in a way that I never could do as a clothie. I think Devv is living vicariously through Predatore. But the other part is the human aspect. Between a guild that I truly enjoy and the ability to spend time with an old friend, nothing seems like a grind anymore. This game has made me realize that I’m a very goal-oriented person. I love leveling professions to the max. I get excited as I close in on Exalted with different factions. And I can’t go to bed if I’m five bubbles or less from the next level. I’m always after that dangling carrot. Blizzard might do a lot of things wrong, but they get how to make this game addictive. For all of the server down time, screwed up mail system, and frustrating nerfs, we keep coming back for more, money in hand. I’m sure other realms are slightly different, but experiences are probably pretty similar across the board. For me, the familiar faces and places of Silvermoon-US more than justify my monthly investment. And if you’re reading this, K…. welcome back!

How to Level to 80 Quickly in World of Warcraft

Posted in WoW Observations with tags , , , , , , , , , , , , , , , , , , on November 23, 2008 by Mark Pannell

Don’t do what I’m doing. Seriously. OK, I’ll admit it. The title was a cheap trick to see how much search engine traffic I could grab from people too lazy to download QuestHelper or Carbonite, which is technically lazy to begin with. By now, I’m sure most of those poor misled individuals have stopped reading, so back to my small group of dedicated readers.

Devv is only halfway through level 71. Predatore is still stuck at 58. And Arpeggio is up to level 10 now. Wait. Who? Yeah. I know. Of all the things I could have done to make best use of the forty bucks I dropped on Wrath, I’m leveling a new alt; a Dwarf Hunter, to be exact. Arpeggio has been stuck at level 5 ever since Kaddisfly prompted me to create a Hunter to level. I knocked out the quick quests to get from level 1 to 5, then let him sit in Coldridge Valley for several weeks.

The Hunter class is at its most boring from levels 5 to 10. Up to level 5, you almost level just from walking into a new zone. After level 10, you have a pet to keep you company and to do most of the grunt work for you. But the grind from 5 to 10 is unbearably slow and boring. For starters, you’re knee-deep in melee combat. Beyond level 10, a Hunter should never be getting involved in melee combat unless they’re getting themselves out of a bad situation. Oh sure, you can open with a Viper Sting, throw in an Arcane Shot and try to kite Auto-Shot until the mob drops. But the sad reality is that at some point, you’ll be face-to-face with any mob that’s within a level or two of your own. Even Raptor Strike seems to be more about Blizzard showcasing a cool little animation than the damage it actually deals. It’s not until you acquire Concussive Shot that you can finish an entire one-on-one fight ranged. But the key words here are “one-on-one” If you get adds, you’re still playing Rock ‘Em Sock ‘Em Robots with the cuddly critters and humanoids of *Insert Starting Zone Name Here*.

But I digress. Actually, this entire blog is a digression. Never mind the man behind the curtain. The point to be made here is that I’m really not getting my money’s worth out of the expansion. If I spent a lot of time with Devv out in Northrend, my investment would be justified. Death Knights can’t be created without purchasing the add-on. Leveling Predatore would make sense. What am I doing? Leveling a character who I could be playing even if I didn’t own Burning Crusade. That makes sense. So what started this whole mess? I decided that I was… wait! It seems like I should start a new paragraph.

Cool. I decided that I wanted to level Ellyza so I could get her Enchanting up to the point where I could disenchant the drops that Devv was picking up right before Northrend. Enchantress (bank alt #2) is sitting on full bank tab and two 16-slot bags full of goodies that require Enchanting level 275 to DE. When I logged into the old girl, she had 11 talent points free and a clean slate. I decided to ditch my Disc leveling idea and throw all of the points into Shadow. I took her out to Redridge Mountains to finish up the quests that she still had open before sending her off to Auberdine. It took me all of about five minutes for me to realize that leveling a Priest sucks. Sure, they can melt faces later on in life. And if you manage your health and mana accordingly, you can survive long fights. But at level 20, Priests just seem like underpowered Mages with the ability to Rez and Heal. I really hope I didn’t offend any Priests out there. It’s not that the class sucks. It’s that I suck at playing the class. I think I’m gonna need some advice from Pugnacious Priest on this one.

So, back to Arpeggio. I quickly got frustrated with Ellyza, had no interest in enduring low framerates in Northrend, and wanted nothing to do with jockeying for position for my turn to kill mobs in Eastern Plaguelands. So I logged out to the character select screen and noticed my old pal Arpeggio chillin’ at cinco. It took me just shy of two hours to get to level 10. After the pet taming questline, I decided to pick my first pet. I made the conscious decision to pick a pet that appealed to me personally. At the highest levels, pet selection can make a massive difference. In PvP, your pet can make or break you. But as a “just for fun” leveling alt, I decided to bypass the Petopia research and just go with something fun. With that in mind, I tamed a wolf just north of Kharanos. Sticking with the musical theme, I named him Allegro. OK, OK. Here’s the story. Shot rotation is half the fun of being a Hunter. The distinction between the different flavors of shots is much like an arpeggiated chord. Allegro, on the other hand, likes to go rushing in to whup some ace.

When I went to bed last night, Arpeggio and Allegro were nestled snugly in their beds in Ironforge. The former learned a little Mining and Engineering before calling it a night. His pet made it clear that he is notgonna eat bread before getting some shuteye himself. So, yet another distraction enters the fold. If I can stay focused enough to actually level Arpeggio beyond 20, I’m sure I’ll become even more addicted to reading Pike‘s thoughts than I already am. Even if you’re not a Hunter, her blog is one of the better ones out there. Do yourself a favor and check it out. As for me, I’ll get the Armory listings for Arpeggio and Predatore added when I get home later tonight. If anybody on my roster makes it to 80, it’s gonna be a frickin’ miracle!

Rolling a Death Knight… and a Demonologist

Posted in WoW Observations with tags , , , , , , , , , , , , , on November 18, 2008 by Mark Pannell

To a certain extent, I got my framerate issues straightened out. I’m pulling down around 35 FPS in highly populated areas and exceeding 65 FPS in ghost towns like, say… Ironforge. With that headache out of the way, I decided to roll a Death Knight. Sticking with the Italian naming convention, I created Predatore as a Human male DK. If your Italian is a little rusty, drop the “e” and Bob’s your uncle. Simply put, Predatore is a badass. He’s at level 58 right now and I’ve decided to hold off until level 60 to shoot him through the Dark Portal. It’s not that he couldn’t handle the mobs there right now. There’s just something deeply satisfying about plowing through Hellfire Peninsula like a steamroller.

When I first started racking up talent points, I decided to go deep into the Frost tree. It seemed to have slowing and AoE type attributes similar to a Frost Mage. But it didn’t take long for me to realize that Frost wasn’t the best soloing spec. Between some forum posts, articles on WoW Insider, and this post over at Arcane Blaster, I decided that Blood was the way to go. As of about two hours ago, Predatore is 49 points into the Blood tree.

So far, I’ve gotta say that every point was well spent. When I was specced Frost, I had to be very careful not to bite off more than I could chew. Since moving to a Blood spec, I haven’t died. Not once. To give a good basis for comparison, I was taking on mobs that were three or four levels below me in WPL when I was specced Frost. After speccing Blood, I went to the northern part of EPL and took on five level 60′s at once. I threw Mark of Blood on one of the mobs and intentionally saved him for last. When his body finally dropped and I stood before the carnage, I took a glance at my health bar. Full. I’m not kidding. I had just knocked out five mobs that were all two levels higher than me and I came away literally unscathed. This Death Knight business is gonna be a good time.

As though I didn’t have enough to do with Devv working her way to 80 and Predatore rekindling the flames of love I once felt for this game, another distraction entered the mix last night. My wife and son and I went to Target on one of those completely pointless, need to spend money for no reason trips. Since discovering a couple killer deals on the clearance endcaps, I’ve become obsessed with scouring them for deals. It’s to the point where my son and I nearly jog to the front endcaps in excitement the second we walk in the door. In his defense, he’s 3 1/2, so he’s pretty much just going along with what Daddy does. I, on the other hand, have no excuse. I just love catching bargains. At any rate, last night’s trip was no exception My first discovery were some insanely-priced PS3 and XBOX 360 games. None of the titles really gave me an adrenalin rush, so I moved to the next endcap. There I discovered Age of Conan for $19.98. Although I’ve read mixed reviews of the game and certainly didn’t need another monthly fee, I figured twenty bucks was worth it even if I didn’t wind up playing it beyond the free month that came with the game. I pay $15 a month to play WoW. My rationale was that I’d be paying $15 for one month of AoC and only $5 for the game itself.

After convincing myself that purchasing AoC was the only logical thing to do in that particular situation, I started doing a little reading. I was committed to researching all of the different character classes to determine which one would be most appealing to me. When I started playing WoW, Starman over at World of Warcast recommended that I play a Mage. I did literally no research. I just took his advice and rolled a Mage. And I don’t regret doing it.

But this time, I decided that I was going to get knee-deep in articles, blog posts, and wikis to make the most educated decision. When I actually started doing my research, I realized that all of those articles, blog posts, and wikis were a lot of words. So, rather than read all of that material, I took a quick peek at what the PvP armor looked like for the female Mage classes. Pretty sweet. Pretty… sweet. Much like my wife decided that she was a Vikings fan because she liked their uniforms, I came to the conclusion that a Mage was right for me because their PvP gear looked badass. That and, let’s be honest… a Mage is really all I know. The Demonologist class appeared to be a nice mix of a WoW Mage and Warlock, so there you go.

I haven’t actually rolled my Demonolgist yet. In fact, I haven’t even installed AoC yet. As a cruel twist of fate, I’m always scheduled off of work on Tuesdays. That usually means a lot of staring at the “Suggested Realm” screen until WoW finally comes back online. But I think my new ritaul is going to be working on my Demonologist. I will name her Devv.

Imbroglio Can Haz Frost

Posted in WoW Observations with tags , , , , , , , , on November 11, 2008 by Mark Pannell

Last night, I started doing all of the quests that I skipped in Western Plaguelands. To the best of my knowledge, I have no good reason for doing this. I say “to the best of my knowledge” because I can’t honestly recall why I wound up in WPL to begin with. I remember departing IF for WPL, playing a little… OK, a lot… of Bejeweled, then slaughtering some undead. But I’m not 100% sure why I went there to begin with. I’d like to say it was to farm Runecloth for Gnomer rep, but that hardly seems like an ideal grinding spot. Incidentally, I mistakenly took two stacks of Runecloth set aside for rep turn-ins and made bolts out of them this morning. My dog, who had been snoozing a few feet away, was abruptly awoken from his slumber by my verbal response to this realization of, “Nooooooooo!!!”

So, whilst grinding the undead of WPL, I took a cue from Devv’s Frost brethren and did the whole Frost Nova/Blizzard AoE grind. God, that was fun! At first, it was just the most logical way to knock out a bunch of mobs at once. But after a while, I came to realize that it wasn’t just efficient, it was a hell of a lot of fun. I honestly started to understand why so many Frosties were having a hard time making the transition to Fire when 3.0.3 dropped. Frost, on its most basic level, is a riot. throw in all of the goodies that I could have if I were deep into the tree and I could see where it could be downright addictive. My time as a Fire in Frost’s clothing convinced me to re-spec Imbroglio Frost. At level 21, he’s only 12 points deep into the Fire tree, so a re-spec would still provide me a good look at Frost from the ground up. I’m looking forward to leveling Frost for the next 59 levels with him to see how it compares to my experience with Devv.

I’ve never successfully written a short post. It’s at this point that I generally feel obligated to write some filler nonsense to make the post look more substantial and important. I promise you, my readers, that I will not do that this time. No sir! I’m a changed man. You won’t find a single word in this post that’s not relevant to the subject matter at hand. Not one single wor… wait. This is awkward. The end.

Patch 3.0.3, Find Out What it Means to Me

Posted in WoW Observations with tags , , , , , on November 4, 2008 by Mark Pannell

When the servers finally come back online this afternoon (God willing), Echoes of Doom will get the fixes it so badly needs. Here are the changes which will affect me the most.

Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.

Yeah, I’m good with that. I’m assuming I’ll get the fancy schmancy little “Devv completed the Hallowed Be Thy Name Achievement” message when I log in later today. I’m kind of pumped to finally have a title. If you’re on SIlvermoon Alliance side, keep your eyes peeled for Devv The Hallowed. Word, yo.

Blast Wave: no longer receives double the intended critical strike bonus from Combustion.

Kinda figured this one was too good to be true. Well, I guess it was fun while it lasted. As long as they don’t take away my knock back animation, I’m OK with this.

Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.

Oh yeah. I almost forgot that I took Living Bomb. Note to self: re-spec away from the bottom of the Fire tree and further into the Arcane Tree. Living Bomb is not as cool as it sounded on paper.

Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.

Reduced mana cost. Bah! Forget it. I wants me some Presence of Mind. This little dangling carrot isn’t enough for me to stay that deep in the Fire tree.

Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.

Oh… snap! This is the single most exciting development for me. I started using Fireball less in my rotation when Patch 3.0.2 dropped because it seemed so mana inefficient. If I re-spec all the way down to PoM in the Arcane tree, two Fireball crits will be the beginning of the end for whatever I’m targeting. Fireball, Fireball, instant Pyroblast, instant Pyroblast, fat lady sings. Boo-yah!

And if these fabulous prizes weren’t enough, we got some material to file under irony. The fact that the following two notes were in close proximity to one another on the list only adds to my amusement. The first listing under the “Items” category is:

The war against spelling errors continues: many items have had typos removed or their functionality clarified.

Nine bullet point below, we find:

Discerning Eye of the Besat procs should now be more obvious.

Discerning Eye of the Besat? The Besat? I wonder if they made the procs more obvious for Discerning Eye of the Beast as well. Gotta love Blizz. Anyhow, those are my thoughts this afternoon. Hope ya’ll got what you wanted out of 3.0.3.

Argent Dawn Goodies

Posted in WoW Observations with tags , , , , , , , on November 4, 2008 by Mark Pannell

On the urging of WoW Insider, I decided that I needed to get my butt in gear and start grinding some Necrotic Runes. If PvP gear is considered to be welfare epics, then the purples that the Argent Dawn are offering up are like soup kitchen epics. At 15 Necrotic Runes a piece, any newly-minted level 70 with an hour or two of free time can upgrade their green and blue shoulders and gloves to purples. Granted, I would not recommend using these bad boys as general purpose armor pieces. This isn’t PvP gear and it’s certainly not raid quality. But it’s not bad stuff for dailies. At any rate, I racked up enough Necrotic Runes to get the shoulders, the gloves, the tabard, and two trinkets. The first trinket that I grabbed set me back 40 Runes. But with it came my very own Argent Crusader, complete with mount. He/she fights by your side for some arbitrary amount of time. At the end of that time, they bubble-hearth away. Freakin’… awesome! Honestly, if the price had been 200 Runes, I would have grinded it out. Granted, your defender is only level 60, but I can’t wait to take her out to farm Runecloth.

Along the way, I picked up another Feats of Strength achievement for grabbing the Argent Dawn tabard. And speaking of tabards, my guild tabard is yet again more colorful than blank gray. While I was grinding out said Runes, I partied up with a nearby Pally who, noticing my lack of guild, invited me to his. Since I had nothing to lose, I accepted the invitation and scoped out the roster. With about 15-20 level 70′s of varied classes on a 75-man roster, I definitely took a step up from my previous guild. But like Cool Kids, The Sunset Raiders generally don’t have a large percentage of their members online at any given time. They’re not a raiding guild. They’re not quite a leveling guild. Really, they appear to be 75 guys and girls wearing the same tabard and shooting the breeze in gchat. That’s not a bad place for me to be right now. Later on down the line, I’d like to get into a more serious raiding guild. But for now, it’s nice to grab party members for quests and world events in gchat rather than having to PUG everything

On a completely different note, I had to create a second bank alt this morning. Benjamins is pretty particular about only keeping cloth in his tabs. So, Enchantress was born and assigned the task of keeing an eye on all of the armor and weapons that Ellyza can’t disenchant yet. Devv is racking up pieces that require Enchanting level 275 to DE, but Ellyza is level-capped at 225. When she gets to 275, she’ll be dropping Arcane Dust and Lesser Planar Essence like it ain’t no thing. What cracks me up is that I actually spend time to choose the race, class, look, and name of my bank alts. I could just grab the first character that pops up and name them randomly for all it matters. But I careful crafted a female Human Priest with just the right hair and named her something ridiculously cliche before sending her into Ironforge to be neglected for the rest of her life. At least Benjamins has a tuxedo. Enchantress is in her starting zone clothes. I even stripped her of her mace so she didn’t poke an eye out. Jesus, this blog has gone downhill in a hurry. I’m just gonna stop while I’m only a little bit behind. Please go check out the newest post at Critical QQ if you feel dumber for having read my entry. It deals with the Arcane tree and it’s 100% less retarded than this post.

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